Specialization Course in AI and Blockchain Applied to Sports

Participate in the Specialization Course in AI and Blockchain Applied to Sports

6 Mesi in partenza dal 27 ottobre 2026

The Specialization Course in AI and Blockchain Applied to Sports is an advanced educational program that aims to provide specialized skills in the application of the technologies of Artificial Intelligence (AI) e Blockchain in the sports context. This course is designed for sports, technology and management professionals who wish to gain advanced knowledge on how these technologies can transform the sports industry.

Experts in AI and Blockchain applied to sports can work in various areas, such as:

  • Data scientist for sports teams, federations, and technology companies.
  • Managers of innovation and digital transformation In the sports industry.
  • Developers of Blockchain-based platforms for events, merchandising, and sports content.
  • Consultants For the adoption of digital technologies by sports bodies.

In summary, the course offers cutting-edge preparation to address the challenges and opportunities that new technologies offer the world of sports, both in terms of athlete performance and in terms of resource management and fan experience.

Program

Change Management e competenze a T

  • Evoluzione del ruolo manageriale nello sport nell’era di AI e Blockchain
  • Change management nelle organizzazioni sportive
  • Impatto trasversale dell’innovazione tecnologica su marketing, finance, area tecnica, comunicazione e operations
  • Mindset strategico e approccio metodologico alla trasformazione digitale
  • Visione sistemica e capacità di integrazione interfunzionale

BLOCKCHAIN E WEB3 NELLO SPORT

Introduzione

  • AI and Blockchain as a transformation of the Web3
  • Context and applications in the sports industry, with a focus on soccer

Blockchain

  • Definition and operation
  • Data ownership and the Copernican revolution of ownership
  • Smart contracts and practical applications in soccer (e.g., conditional contracts, secure transfers, image rights management)
  • Use cases and impacts on trust, transparency, and decentralization
  • Use cases and impacts on trust, transparency, and decentralization
  • Enabling technologies: hash functions, asymmetric encryption
  • Perceived problems in blockchain and solutions (e.g., Proof of Stake, Proto-Danksharding)

Digital Product Passport e Sport

  • Sports product traceability and sustainability
  • AI and blockchain interaction for certification of sports equipment

Web3 nello Sport

  • Evolution of the decentralized Web
  • Differences between Web2 and Web3 in the implementation of sports technologies (asset tokenization, NFT for ticketing and merchandising)

Esercitazioni e attività pratiche

  • Discussion on trust and use of blockchain in sports business cases
  • Practical case study: application of blockchain in soccer (e.g., smart contracts for transfers, GPS data notarization of athletes)

INTELLIGENZA ARTIFICIALE NELLO SPORT

Introduzione

  • Historical context and public perception of technological innovation
  • Digital Transformation and its costs in the sports industry
  • Critics and obstacles in digital transformation

Costruzione e utilizzo di modelli IA nel calcio

  • Data as the foundation of AI
  • Problems related to incorrect or outdated data
  • Computer and statistical tools (e.g., platforms such as KAMA Sport for data analysis)

Applicazioni pratiche dell’IA nel calcio e nello sport

  • Analysis and optimization of athletes' performance using GPS data
  • Training monitoring and workload
  • Fatigue sensors and injury prevention
  • IA for injury risk assessment and rehabilitation strategies
  • Scouting area: performance analysis for talent selection
  • Economic evaluation of athletes

Diritto informatico e regolamentazione

  • Privacy policy and sports data management
  • Social impacts of technology and the need for regulations
  • Analysis of historical cases (e.g., Red Flag Act, GDPR applied to sports)

IA Generativa nello Sport

  • Revolution and challenges brought by generative models
  • Creating simulations for game strategies and athletic preparation

Futuro: Blockchain + IA nello Sport

  • Synergies between technologies for content management and reliable data
  • Regulatory initiatives for authentication and tracking of sports performance

Leadership strategica, dati e AI al centro della trasformazione sport-tech

  • L’industria del calcio come ecosistema data-driven
  • Costruzione di un’infrastruttura organizzativa abilitante per AI e innovazione
  • Presupposti strategici, culturali e strutturali per l’integrazione efficace dell’AI nelle società sportive
  • Creazione di valore manageriale attraverso la governance dei dati
  • Il manager come motore di sviluppo e catalizzatore di innovazione

ASPETTI TECNICI E PRATICI

Introduzione al linguaggio Python per l’analisi dati sportivi

  • Fundamentals of programming for sports (AI and Blockchain)
  • Data analysis with Python libraries
  • Creating basic smart-contracts in solidity
  • Data visualization

LABORATORIO PRATICO E CASE STUDY FINALE

  • Production of reporting through the Kama Sport platform
  • Example of smart-contract creation for wallet, token minting and PoC of Digital Fan Passport
  • GPS data analysis for training optimization

Modulo Giuridico

  • Artificial intelligence between regulation and accountability: analysis of EU Regulation 2024/1689 - AI Act, with a focus on impacts in sports and federal contexts;
  • Algorithmic governance and compliance in intelligent systems: legal tools for risk management, transparency, and fairness in automated decision making;
  • Blockchain, smart contracts and sports asset tokenization: regulatory profiles and applications in digital business models, with a focus on traceability, certification and interoperability;
  • AI ethics, fundamental rights, and ESG criteria: audit models and impact assessment of emerging technologies, with a focus on sustainability, inclusion, and accountability.

Training Project

  • Study of teaching materials preparatory to the classroom phase;
  • Live streaming classes on Google meet platform, lasting 6 months; Lectures, hands-on labs, case studies, tutorials.
  • Promotion of professional profile.

Our Teachers

Involved Partners

ASD CAIRESE
FC Young Santarcangelo

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Participants

50

Course Duration.

50 hours minimum self-study self-study for the provided lecture material and handouts provided during lectures, including the ability to review recorded lectures on the platform and any planned exercises

  • Study of teaching materials preparatory to the classroom phase;
  • Live streaming classes on Google meet platform, lasting 6 months; Lectures, hands-on labs, case studies, tutorials.
  • Reworking of his cv and dissemination to all relevant companies/companies.

To whom is it addressed?

  • Professionals and executives of sports organizations, clubs, federations.
  • IT specialists and data scientists with interest in entering the sports industry.
  • Technicians, coaches, and sports managers interested in innovating with emerging technologies.

Certificates

  • Private certificate of attendance issued by our institute

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